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 Partial Cover Rules

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3 posters

Partial Cover rules
Old way: +3 (harder) to hit but if it hits it uses the punch table (1 in 6 to hit head) for location.
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New way +1 to hit but uses the regular hit table and leg hits hit the hill in front of you instead of damaging your mech.
Partial Cover Rules I_vote_lcap100%Partial Cover Rules I_vote_rcap
 100% [ 5 ]
Total Votes : 5
 

AuthorMessage
CC




Posts : 196
Join date : 2008-06-06

Partial Cover Rules Empty
PostSubject: Partial Cover Rules   Partial Cover Rules EmptySun Jun 08, 2008 12:34 pm

The options are:

Old way: +3 (harder) to hit but if it hits it uses the punch table (1 in 6 to hit head) for location.
New way +1 to hit but uses the regular hit table and leg hits hit the hill in front of you instead of damaging your mech.

Eric said he would leave this up to us so... VOTE.
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pfritsch




Posts : 7
Join date : 2008-06-11

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PostSubject: Re: Partial Cover Rules   Partial Cover Rules EmptyFri Jun 13, 2008 1:59 pm

Anything that increases randomness or crits, hurts the PCs more than helps them because the GM makes a lot more rolls than we do. So the 'new way' seems better to me...
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Eric
Admin



Posts : 290
Join date : 2008-06-04

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PostSubject: Re: Partial Cover Rules   Partial Cover Rules EmptyFri Jun 13, 2008 4:16 pm

By unanimous decision, new way it is...
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