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 Yo Ho Ho (Completed)

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Eric
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Posts : 290
Join date : 2008-06-04

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PostSubject: Yo Ho Ho (Completed)   Yo Ho Ho (Completed) EmptyThu Jul 10, 2008 8:01 am

After the disastrous raid on Alshain, Wilson’s Fusiliers has been assigned to the arid, backwater world of Bensinger. It is a bad time to be a member of your Unit. Alpha company and Bravo company avoid each other and there is developing considerable bad will between the old guard and the true mercenaries.



To help avoid any unpleasantness, Captain Johann “Big John” Faulkner has mandated an extensive program of training maneuvers. It is while on one of these patrol missions that your communications systems light up like a Liao whorehouse on Chinese New Year.



“Magruder’s Scrapp….er…Bravo Company, Lance 2, this is Big John. A Pirate dropship has just been sighted making a hard burn for planetside. We’re pretty sure they’re after water resources, so get your asses out to the storage facility in Sector 7. If you let them take so much as a shot of H2O you’ll be cleaning the shitters for a week!”
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Eric
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Posts : 290
Join date : 2008-06-04

Yo Ho Ho (Completed) Empty
PostSubject: Re: Yo Ho Ho (Completed)   Yo Ho Ho (Completed) EmptyThu Jul 10, 2008 10:27 pm

GM AAR:

The group successfully defended the water supplies, even in the face of some terrible runs of luck. Several mechs were disabled but none lost. In addition, your unit captured a Locust and a Warhammer, both of which come up for salvage in the unit motor pool. That get's you to pondering that Colonel Wilson didn't turn over the proper salvage to House Steiner; an easy thing to do as no Lyran Commonwealth military personel are stationed on Bensinger.

Scooby will have a +1 to his bargaining roll if he chooses to try for either Mech as he talked them both into surrendering. Both 'Mechs are the standard variants.
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